Some people are wary of buying a first generation product - and with good reason, there're always kinks to sort out.
Most (all?) mobile platforms use unified memory approach, where there’s no physical distinction between “system memory” and “video memory”. Some of those platforms are slightly unbalanced, e.g. a strong GPU coupled with a weak CPU or vice versa. More and more of those systems will have multicore CPUs. It might make sense to do similar approaches that PS3 guys are doing these days – offload some of the GPU work to the CPU(s).
Most (all?) mobile platforms use unified memory approach, where there’s no physical distinction between “system memory” and “video memory”. Some of those platforms are slightly unbalanced, e.g. a strong GPU coupled with a weak CPU or vice versa. More and more of those systems will have multicore CPUs. It might make sense to do similar approaches that PS3 guys are doing these days – offload some of the GPU work to the CPU(s).
Image processing, deferred lighting and similar things could be done more efficiently on a general purpose CPU, where you aren’t limited to “one pixel at a time” model of current mobile GPUs.Now of course there are more things I’d want to see, but for today I’ll take just those above, thank you. Have a nice day!
video
The Sundarban is the largest littoral mangrove belt in the world, stretching 80km (50mi) into the Bangladeshi hinterland from the coast. The forests aren't just mangrove swamps though; they include some of the last remaining stands of the mighty jungles which once covered the Gangetic plain. The Sundarban covers an area of 38,500 sq km, of which about one-third is covered in water. Since 1966 the Sundarban has been a wildlife sanctuary, and it is estimated that there are now 400 Royal
